Young children are not yet fully grounded in the world, she explains.“The fantasy violence in online games, for example, can become their reality.But it’s not always easy to come between children and tech either.Tags: Review Of The Literature ExampleMacbeth Character Traits EssayThesis Writing Guide UthmProblem Solving Skills In MathDissertation VivaMusic To Write A Paper To
Allowing access to technology without setting expectations around its use can result in stresses to the child-parent relationship, she warns, adding that where usage is high, there can also be less awareness of what is going on in children’s lives.
“The emotional connection within the family is not as strong as it could be.
This blurring of fantasy and reality may result in children feeling ‘very afraid of the world they live in’ as a result of over-exposure to such games.
Children aged 10 are playing games created for 18-year-olds.
“Where once a toddler would have learned to manage difficult emotions through interacting with a parent who would help them regulate their feelings, now they’re being handed a tech device.
The interaction with the parent is not happening,” he warns.
Eithne Ní Dhraighneáin’s therapy room in west Cork is full of baskets and shelves containing a multitude of traditional toys: baby dolls, doll’s houses, play figures, dress-up clothes, Dinkys and even a punchbag.
Ní Dhraighneáin, a specialist child-centred play therapist based in Clonakilty, is familiar with the issues faced by families grappling with the unprecedented consequences of tech.
“The ‘distraction’ is happening very frequently with a lot of families,” observes Byrne, adding that he is increasingly dealing with children who are “more snappy and irritable and less able to manage their emotions”.
He’s also seeing more and more children of nine and even 10 years of age throwing tantrums.